
With Lumen, indirect lighting adapts on the fly to changes to direct lighting or geometry, such as changing the sun's angle with the time of day, turning on a flashlight, or opening an exterior door. Lumen is a fully dynamic global illumination solution that lets users create dynamic, believable scenes.

Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming tasks such as baking details to normal maps and manually authoring LODs - freeing you up to concentrate on creativity. Directly import film-quality source assets comprised of millions of polygons and place them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Our new Nanite virtualised micropolygon system lets users create games with massive, unprecedented amounts of geometric detail.


This list is up to date at the time of this post – but will be added to and the list will be updated on Github. I update this fairly regularly, so be sure to check from time to time, or star the project (in Github) to keep an eye on updates for the latest improvements or additions I have made.

This project can be downloaded for free from Github: Unreal Engine Essential Materials UE5 I’ve created a new project in Unreal Engine 5 with the essential materials collection that I created in Unreal Engine 4.
